This is a Priest Build for Inotia 4. The Priest is primarily a healer and tank class with great DPS when WIS and/or INT are high. Having a strong Priest in the party makes most of the game pretty easy, but some boss fights can be difficult with lots of healing and running. Check out the Inotia 4 Guide Wiki for all you need to succeed!
Weapons – Though the Priest class is built for a mace or blunt weapon I could never find one that had higher DPS than a dagger. So I used daggers from Fusion Machines and upgraded them to the max with weapon scrolls for the whole game. The first dagger I got from a Fusion machine was level 34 and I used it until level 55 when I got Sashimi from the Ronarck Cliffs Fusion Machine. Then at level 80 i got Hell Grinder from the Hall of Afterlife Fusion Machine, but couldn’t use it until level 97. I never found a blunt weapon or mace that showed an increase when using the skill Divine Arms which would really be the only reason to use one. Divine Arms should increase shield defense rate, critical rate, and mace attack rate when a blunt or mace is equip, but none of the weapons I found seemed to improved critical rate. Plus, the CRT% number never increased in the character info area when it does for other skills. With that said I think the skill might be bugged.
Armor – For tough situations I had the strongest plate armor I could find and upgraded it to the max with armor scrolls. For most of the game though I used fully upgraded leather armor for its big bonuses to CRT% and C.DMG% to maximize DPS. Leather armor helped speed up battle and the game, but in some situations it might feel like even the strongest armor isn’t enough so its best to keep some high defenses equipment available for those tough times. The 2 items that will increase your defense the most is your armor then shield.
Stats – Here is a stat guide that shows you what stats do. I would recommend putting all your stat points in MIN and/or INT. MIN will make your healing magic stronger and increase H.RATE while INT will make higher level attack skills stronger. Both MIN and INT increase your normal weapon attack damage by .9 while the other stats increase weapon attack damage by 0. A good balance would be to put enough stat points into MIN to keep H.RATE at 100% and put the rest in INT for stronger high level skills. To maximize healing strength I would put all or most stat points into MIN.
Skills – By the end of the game you will have enough skill points to max out all skills but 2 or 3. You can find or make Supreme Elixirs though to max the rest.
Prayer of Recovery – This skill is almost useless once you get the Blinding Flash skill because of its high MP cost and single target healing. So its best to leave it at level 1 and focus on other more useful stats.
Divine Strike – This skill is good for keeping a high DPS early in the game. It may be slightly less useful towards the end of the game due to a lack of available skill slots.
Healing Enhancement – This is a passive skill that will increase healing power by 24.1% when maxed at level 4. This isn’t that much of an increase and should only be invested in when you have extra points to spend, are trying to unlock higher level skills, or trying to maximize your healing skills effects.
Apostles of Light – This skill is good for boss fights and other tough battles as it increases your shield defense rate and increases your chance to deal bonus Divine damage. Its best used before any other skills are used to maximize damage output and before a fight to minimize damage received.
Ordination Prayer – This is a great passive skill to increase your companions MP recovery rate, DPS, and healing with skills.
Light Command – I never used this skill due to it’s high MP cost. I was always able to heal effectively with other skills and potion and thought skill point would be better spent elsewhere. Though this skill could be very useful in long battles for survivability.
Hammer of Wrath – You will probably use this skill more than all other Priest skills as it stuns most enemies for 2 second and has a 6 second cooldown time. It may not stun for long, but this skill is very effective. Rotating this skill between 2 Priest is very very effective keeping an enemy in an almost complete stun stat and making most enemies a walk in the park. This is also a good skill to lead an attack with as most enemies can be killed with little or no damage taken.
Magic Insight – This is a passive skill that will decrease an enemies magic resistance by 12% for 6 second up to 3 times at max level 4. This skill is a must for DPS and is best maxed early for maximum damage.
Celestial Armor – This skill is a must for a tank. At max level 4 you are immune to all damage for 6 seconds with a 30 second cooldown. It can help out a lot when your waiting to use a healing skill or potion again.
Shield of Trust – This is a passive skill that increases party members damage every time your shield blocks or you parry and is best taken early to maximize DPS. At skill level 5 attack is increased 13.5% for 6 seconds stacking up 3 times.
Blinding Flash – This skill is great for crowd control. It deals damage to all surrounding enemies, puts them to sleep for 6 seconds, then heals your entire party, all in a large radius. Blinding Flash will replace Prayer of Recovery for your main healing skill and is best maxed asap.
Celestial Lightning – This is a very effective AOE skill that should be maxed for 2 reasons. The first would be damage and the second would be that its directly tied to the God of Justice skill. A good crown control tactic is to use Celestial Lightning to damage a group of enemies then damaging them again and putting them to sleep with the Blinding Flash skill then singling out enemies killing them 1 at a time.
Divine Arms – This skill is suppose to increase your shield block rate, mace accuracy rate, and critical rate with maces and blunt weapons but it never seemed like the critical rate really increased. Since it seems like this skill is bugged and daggers do way more damage than blunt and mace weapons I never used it. I did max it out though for Skillbook purposes and just encase I did find an uber blunt or mace weapon.
Holy Sacrifice – Though I never used this skill it could be useful if you have low defense party members that keep getting targeted.
God of Justice – At level 4 this skill has a 29% actuation chance during a critical hit to cast Celestial Lightning for free. This skill should be maxed asap along with the Celestial Lightning skill to maximize DPS. With both skills maxed you can 1 hit kill enemies with critical hits. Although a random firing AOE skill may sound like it could get you in trouble by drawing unwanted attention. Its radius isn’t really that big which is good when you put a group to sleep with Blinding Flash you don’t wake them all up when it goes off.