Nov 192014
 

Sid Meier’s Civilization Revolution 2 Leaders each have different bonus that are unlock be reaching new Eras. They also all start with a building specific to their culture. For more info check out the Sid Meier’s Civilization Revolution 2 Wiki & Guide.

A = Ancient
Me = Medieval
I = Industrial
Mo = Modern

Alexander – Greeks

Alexander A – Knowledge of Democracy
Me – More Great People
I – 1/2 cost Library
Mo – +1 food from sea regions
Start with Courthouse.

Bismark – Germans

BismarckA – New Warriors are veterans
Me – +1 Production from forest regions
I – 1/2 cost Barracks
Mo – 2% interest on gold reserves
Start with Automatic Upgrades for Elite Units

Catherine – Russians

CatherineA – +1 food from plains
Me – New defensive units get Loyalty
I – 1/2 cost Riflemen
Mo – 1/2 cost spies
Start with Local Map

Charles de Gaulle – French

Charles de Gaulle A – Knowledge of Pottery
Me – 1/2 cost Baracks
I – +1 Air Unit movement
Mo – +2 Artillery attack
Start with Cathedral

Cleopatra – Egyptians

Cleopatra A – +1 food and trade from desert
Me – Knowledge of Irrigation
I – +1 Rifleman movement
Mo – +50% Caravan gold
Start with an Ancient Wonder

Elizabeth I – English

Elizabeth I A – +1 Longbow Archer defense
Me – +1 Naval combat
I – +1 Production from Hills
Mo – 2x Naval support
Start with Knowledge of Monarchy

Gandhi – Indians

Gandhi A – Cities not affected by Anarchy
Me – Free Religion Tech
I – Settlers 1/2 cost
Mo – 1/2 cost Courthouse
Start with access to all Resources

Genghis Khan – Mongols

Genghis Khan A – Barbarian villagers join us
Me – Cavalry speed +1
I – +2 Production from Mountains
Mo – Free Communism Tech
Start with +50% trade from captured cities

Isabella -Spanish

IsabellaA – x2 exploration cash
Me – +1 naval combat
I – +50% gold production
Mo – +1 Production from Hills
Start with Knowledge of Navigation

John F. Kennedy – Americans

John F Kennedy A – Knowledge of Democracy
Me – +1 Naval Unit movement
I – +2 Naval Unit defense
Mo – +2 Bomber attack
Start with a Great Person

Julius Caesar – Romans

Julius CaesarA – 1/2 priced roads
Me – 1/2 cost Wonders
I – More Great People
Mo – New Cities have +1 population
Start with Republic

Lenin – Russians

Lenin A – +1 Production from Plains
Me – Cossacks are veterans
I – Free Communism Tech
Mo – Factories x3 production
Start with Local Area Map

Lincoln – Americans

Lincoln A – 2% interest on gold reserves
Me – Rush units at 1/2 price
I – +1 food from plains
Mo – Factories x3 production
Start with Great Person

Mao Zedong – Chinese

Mao Zedong A – New cities have +1 population
Me – Free Literacy Tech
I – 1/2 cost Library
Mo – Cities not affected by Anarchy
Start with Knowledge of Writing

Montezuma – Aztecs

Montezuma A – Units heal after combat victory
Me – Temple = +3 Science
I – 1/2 price roads
Mo – +50% gold production
Start with a wealth of gold

Napoleon – French

NapoleonA – Knowledge of Pottery
Me – 1/2 price roads
I – +2 Cannon attack
Mo – +1 Rifleman movement
Start with an Cathedral

Saladin – Arabs

Saladin A – +50% Caravan gold
Me – Free Mathematics Tech
I – +1 Horseman/Knight attack
Mo – 2% interest on gold reserves
Start with Knowledge of Religion

Sejong – Koreans

Sejong A – Temple = +1 Culture
Me – New cities have Walls built
I – Cities not affected by Anarchy
Mo – New offensive Units receive Infiltration
Start with Knowledge of Alphabet

Shaka Zulu – Zulu

Shaka Zulu A – +1 Warrior movement
Me – Rapid city growth
I – +50% gold production
Mo – 1/2 cost Riflemen
Start with overrun combat advantage

Tokugawa – Japanese

Tokugawa A – +1 food from sea regions
Me – +1 Samurai Knight attack
I – Cities no affected by Anarchy
Mo – New defense units get Loyalty
Start with Knowledge of Ceremonial Burial

Winston Churchill – English

Winston ChurchillA – +1 Longbow Archer attack
Me – +1 Naval Unit movement
I – +1 Air Unit movement
Mo – +2 Air Unit attack
Start with Knowledge of Monarchy

 

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